The immersive cave: the multimediality of prehistory between drawing, photography, cinema and 3D

Authors

  • Valentina Bartalesi IULM University of Milan
  • Tommaso Casini IULM University of Milan
  • Annamaria Ducci Centre allemand d'histoire de l'art (DFK) of Paris

DOI:

https://doi.org/10.6092/issn.2531-9876/14293

Keywords:

Rock painting, Chauvet, replicas, immersivity, Prehistoric art remediation

Abstract

The prehistoric cave can be considered a paradigmatic "image-environment" for its intimate relationship between images (rock paintings, graffiti, carved blocks) and the wall's geological morphology. An embracing and dark space, in which «the image entirely corresponds to the totality of the perceptual field, without any frame», the cave appears an ideal environment to be explored through 360° immersive technology. An exemplary case of this experiential mode comes from the latest Google Arts & Culture's Meet Our Ancestors. This multifaceted project, entirely dedicated to the Chauvet-Pont d'Arc site, allows both the superimposition between real and virtual (AR) and the multisensory immersion in an algorithmic environment (VR), employing a medial apparatus with various levels of "immersivity". Given this scenario, this paper will analyze the multifarious concept of "immersivity" in AR and VR, considering the cave model from a theoretical-aesthetical perspective. Indeed, this topic will concern the extensive AR and VR application to the prominent cave replicas (Altamira, Lascaux, Chauvet) during the pandemic. This study will also retrace the long-lasting perceptual history's outstanding stages perpetually fluctuating between environmental reading and iconic exaltation. From the first scientific illustrations of the 19th century through the exhibition strategies of the first half of the 20th century and the images of mass culture, the remediation of prehistoric art finds a crucial turning point in the moving images advent, culminating with the employing of 3D technologies in Werner Herzog's opus The Cave of forgotten dreams (2011).

Published

2022-02-03

How to Cite

Bartalesi, V., Casini, T., & Ducci, A. (2021). The immersive cave: the multimediality of prehistory between drawing, photography, cinema and 3D. Piano B. Arti E Culture Visive, 6(1), 1–40. https://doi.org/10.6092/issn.2531-9876/14293